Solo dev. Obsessed with shaders, physics sims, and weird little game ideas. Currently: Dutch polder citybuilder prototype. Previously: various indie projects.
Water simulation using compute shaders. Working on terrain interaction and pixel art rendering.
Posted 23rd Apr 2026r/godot
Godot Kokoro TTS — Now with native macOS (Apple Silicon) support
Posted 25th Feb 2026r/godot
Just made Godot Kokoro TTS - High-quality neural text-to-speech for Godot
Posted 16th Jan 2026r/godot
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