I like to program and build things. Consider following and subscribing. Mesh generation library I've been working on https://github.com/EliCDavis/polyform
Made a small tutorial on how to turn a 2D image into a 3D mesh with SDFs
Posted 11th Sep 2023r/proceduralgeneration
Why Does this performance look like CGI?
Posted 24th Apr 2026r/vfx
Behold, my games first enemy. A Mouse!
Posted 21st Apr 2026r/Unity3D
Is This The Expression?
Posted 9th Jan 2026r/DiscoElysium
I Added Animations to My Node Based Modeling Tool (Source in Description)
Posted 23rd Dec 2025r/threejs
Added GLTF animations for Snow Globes!
Posted 22nd Dec 2025r/proceduralgeneration
Dot Product with a Normal Map Generated from Perlin Noise
Posted 7th Sep 2025r/proceduralgeneration
I Created a Unity Plugin for My Node-Based Procedural Generation Tool (Similar to Blender Nodes) That Can Auto Populate Your Scenes For You
Posted 20th Aug 2025r/Unity3D
I Created a Unity Plugin to Interface With My Progen Software
Posted 19th Aug 2025r/proceduralgeneration
A Timelapse of a Node-Based Tool for Creating Procedural Models Inside your Web Browser.
Posted 15th Jul 2025r/nocode
Timelapse of me Procedural Modeling an Eyeball to Showcase the New Ability to Save Procedural Graph Configurations (source + demo in comments)
Posted 4th Jul 2025r/generative
Posted 2nd Jul 2025r/threejs
Just added a way to swap between multiple configurations of your Procedural Model (called Variable Profiles) to my Node-based 3D modeling tool. Web demo and source code in comments
Posted 1st Jul 2025r/proceduralgeneration
I ported my Node-based 3D modeling tool to the web using WASM & Service Workers. All green nodes act as exposed parameters to procedurally modify the model (demo + source in comments)
Posted 10th Feb 2025r/proceduralgeneration
I ported my Node-based 3D modeling tool to the web using Web Assembly (demo + source in comments)
Posted 10th Feb 2025r/3Dmodeling
I ported my Node-based 3D modeling tool to the web using WASM & Service Workers (demo + source in comments)
Posted 10th Feb 2025r/threejs
Implemented Scaniverse's SPZ file format in Polyform. Here' a demo editing a scan I took at the Louvre (source code in comments)
Posted 20th Nov 2024r/photogrammetry
Posted 18th Nov 2024r/threejs
Implemented Scaniverse's SPZ file format in Polyform. Here' a demo editing a scan I took over my honeymoon (source code in comments)
Posted 18th Nov 2024r/GaussianSplatting
Got Color Grading LUTs working with Gaussian Splats. Would love feedback
Posted 25th Mar 2024r/ColorGrading
Got the start of a Node-based editor for Gaussian splats running in the web browser (source in comments)
Posted 22nd Mar 2024r/photogrammetry
Posted 21st Mar 2024r/threejs
Got a Node-based editor for Gaussian splats running in the web browser (source in comments)
Posted 21st Mar 2024r/GaussianSplatting
Got Gaussian Splats running in WebXR on Quest 2 in my mesh editing library using threejs. All clients talk via web sockets, so a desktop user can watch how XR users are editing things (source in comments)
Posted 27th Feb 2024r/WebXR
Posted 27th Feb 2024r/threejs
Got Gaussian Splats running in WebXR on Quest 2 in my mesh editing library. All clients talk via web sockets, so a desktop user can watch how XR users are editing things (source in comments)
Posted 27th Feb 2024r/GaussianSplatting
Added .splat format support to my mesh editing library, and in turn can now edit Gaussian Splats inside the web browser. This is an example of me making my family's heads twice as large (source in comments)
Posted 16th Feb 2024r/3DScanning
Added .splat format support to my mesh editing library, and in turn can now edit Gaussian Splats inside the web browser. This is an example of me making my families heads twice as large. Also now you can view a programs node's DAG using mermaid (Source in comments)
Posted 16th Feb 2024r/GaussianSplatting
Posted 16th Feb 2024r/photogrammetry
Added .splat format support to my mesh editing library, and can now edit Gaussian Splats inside the web browser. This is an example of my making my families heads twice as large. Also now you can view a programs node's DAG using mermaid (Source in comments)
Posted 16th Feb 2024r/threejs
Accidentally woke up Bella mid-nap
Posted 24th Jan 2024r/rarepuppers
Used Gaussian Splat On a Video I Took Of My Family Over Christmas
Posted 23rd Jan 2024r/photogrammetry
Added COLMAP points3D.bin format support to my mesh editing library, and can now edit the data in the web browser. Does anyone have any ideas on what they'd want to be able to quickly edit in an environment like this? (source in comments)
Posted 15th Jan 2024r/3DScanning
Added COLMAP and OpenSFM format support to my mesh editing library, and can now edit photogrammetry reconstructions in the web browser. This is an example of me cropping my family out of our kitchen in ~100 lines of code (source in comments)
Posted 13th Jan 2024r/threejs
Added COLMAP points3D.bin format support to my mesh editing library, and can now edit the data in the web browser. Does anyone have any ideas on what they'd want to be able to quickly edit in an environment like this?
Posted 12th Jan 2024r/photogrammetry
Added support for vector array input to my mesh generation software so multiple people can build paths together in real-time, as well as download the models that were created.
Posted 11th Dec 2023r/3Dmodeling
Ran out of time for ProcJam this year, but ended up adding vector array support to my mesh generation software so multiple people can build paths together in real-time, as well as download the models that were created.
Posted 10th Dec 2023r/threejs
Posted 10th Dec 2023r/proceduralgeneration
Used Three.js to make a web viewer for my mesh generation software to expose parameters for quickly iterating on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once.
Posted 26th Sep 2023r/threejs
Added a web viewer to my mesh generation software to expose parameters to quickly iterate on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once.
Posted 26th Sep 2023r/3Dmodeling
Added a web viewer to my mesh generation software to expose parameters to quickly iterate on a design. Also took some time to learn about web sockets so multiple people can edit the mesh at once
Posted 26th Sep 2023r/proceduralgeneration
Recreated a Stuffed Animal With OpenSFM + OpenMVS
Posted 5th Mar 2023r/photogrammetry
Been attempting to add a time component to my SDF functions to animate a virus looking mesh
Posted 22nd Feb 2023r/proceduralgeneration
Showing 43 posts out of a possible 50.7 posts hidden as gallery mode enabled.